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Thanks to GalenMyra - > who came up with balancing ideas and positively contributed to the mod. Thanks to MrFurious - > who reached out to the people in need and created this mod. If enabled, it will also overwrite any changes to the following game settings: This mod will overwrite any changes to the following game settings: (optional) Right click the name of the mod, click "Delete" and select "Yes" to delete permanently. Select the mod in the right-hand side of the OBMM screen, click "Deactivate".ģ. It prolongs the game’s length immensely, especially for mage characters, so if you love magic, you know which mod to install. Oblivion\Data\Spell Effectiveness Revised_readme.rtfĢ. One of the must-have Oblivion mods, Midas Magic Spells of Aurum adds 290 new spells to the game along with new, fun quests as a way to obtain them. Oblivion\Data\SpellEffectivenessRevised.ini Oblivion\Data\SpellEffectivenessRevised.esp Delete the files/folders associated with the mod. Start Oblivion Launcher, click Data Files, uncheck the. Click the name of the mod in the right-hand side of the OBMM screen, and press the Activate button.ġ. Click the Create omod button, then click OK when it finishes.Ģ. Click the Add Archive button, find and select the archive, then click Yes.Ĥ. Start Oblivion Launcher, click Data Files, and enable SpellEffectivenessRevised.esp.Ĭreate the OMOD (Do this section only once)ģ. Extract this archive to any folder and then copy the contents to Oblivion's Data folder.Ģ. (optional) Balances Armor Skill Perks considering mod changes, making difference between Light and Heavy armor at the max levels of corresponding skills.ġ. Heavy Armor has more penalty to Spell Effectiveness than Light Armor. Sets new rules of Spell Effectiveness progression and scaling - Spell Effectiveness will be changed gradually as you gain Armor Skill levels(check mod images for reference). Removes soft limits of Spell Effectiveness - you can have more than 95% Spell Effectiveness with armor. Magic is pretty crazy powerful in this game.An attempt of improvement over vanilla Spell Effectiveness system. With those two spells, and the arena robes (as well as a bunch of magical jewelry that buff skills) I've mowed down ever opponent so far, no problem.
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Has Frostcrag fully outfitted, and has made some good spells, namely "Defense I" (25% shield for 54 sec) and "Shocking Fist" (Shock 18pts for 2 sec + Absorb Health 14pts for 2 sec).
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Is LAME the best balanced and least overpowering of the magic overhaul mods? Maybe when I get tired of this character I could start a new one with LAME. My only reservation has been that, it sounds like it make magic even more powerful than it is in vanilla? Also, would it mess up a save, or woudl I really need to start a new character. I've thought about trying LAME for a long time. Turning RO off and the Mage of the Arena works great! What about removing Robes Over briefly, then trying Mage of the Arena?
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